Sunday, June 26, 2005

 

Multiple Dispatch in C# / .NET

In these days I'm working on a fast multiple dispatch engine for C# / .NET. The engine uses some "advanced" techniques, like .NET attributes and run-time MSIL generation.
It should be easy to use, fast (faster than the InvokeMember trick anyway), and most importantly, should allow a clean design without circular dependencies bewteen classes.
Stay tuned :-).

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