In these days I'm working on a fast multiple dispatch engine for C# / .NET. The engine uses some "advanced" techniques, like .NET attributes and run-time MSIL generation. It should be easy to use, fast (faster than the InvokeMember trick anyway), and most importantly, should allow a clean design without circular dependencies bewteen classes. Stay tuned :-).
posted by Carlo.Pescio @ 1:05 PM <permalink>
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